An exploration in Procedural Generation created by JP.

Use WASD to navigate around the maps you build. Q and E or scroll wheel to scroll in and out.

Please leave any errors in the comments.

I built this tool to accompany a talk given at Columbia University in New York City.

Link to the talk is here: Introduction to Procedural Generation

Link to Companion How-To-Video: Visualizing Procedural Generation in Godot

Hopefully this helps you on your gamedev journey.

Link to Source: https://github.com/JPGFG/proc-gen

Intended Future Features:

  • unique TileMaps for rendering in different contexts
  • lighting
  • pathfinding mode
  • BSP

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